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File u_d3d12.patch of Package A_tw-Mesa
Index: mesa-26.0.0-rc2/src/gallium/drivers/d3d12/d3d12_context_common.cpp =================================================================== --- mesa-26.0.0-rc2.orig/src/gallium/drivers/d3d12/d3d12_context_common.cpp +++ mesa-26.0.0-rc2/src/gallium/drivers/d3d12/d3d12_context_common.cpp @@ -61,6 +61,7 @@ #include <dxguids/dxguids.h> #include <string.h> #include "d3d12_interop_public.h" +#include <wrl/client.h> #ifndef _GAMING_XBOX #include <wrl/client.h> @@ -372,7 +373,7 @@ d3d12_context_set_queue_priority(struct mtx_lock(&ctx12->priority_manager_lock); { // Set the queue priority - ComPtr<ID3D12CommandQueue1> prio_iface; + Microsoft::WRL::ComPtr<ID3D12CommandQueue1> prio_iface; if(FAILED(d3d12_queue->QueryInterface(IID_PPV_ARGS(&prio_iface)))) { mtx_unlock(&ctx12->priority_manager_lock); @@ -408,7 +409,7 @@ d3d12_context_get_queue_priority(struct mtx_lock(&ctx12->priority_manager_lock); { - ComPtr<ID3D12CommandQueue1> prio_iface; + Microsoft::WRL::ComPtr<ID3D12CommandQueue1> prio_iface; if (FAILED(d3d12_queue->QueryInterface(IID_PPV_ARGS(&prio_iface)))) { mtx_unlock(&ctx12->priority_manager_lock);
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